Microsoft and Ensemble Studios have released a handful of new screenshots for the upcoming RTS, Halo Wars, set in the Halo universe. For the uninitiated, Ensemble Studios are the team behind the popular Age of Empires series which bodes very well for a game that, handled by anyone else, might not be all that interesting.
We've received confirmation from Microsoft we'll be getting a much better look at this when AusGamers heads to E3 in just over a week, so be sure to check back here for regular updates.
You can see the new screens
here linked directly from our
Halo Wars game page.
Posted 12:38pm 03/7/08
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Posted 03:32pm 03/7/08
For those who came in late, Golgotha was a project of crack.com, which was an old games company founded by one of the oldschool id Software guys, Dave Taylor. They had one big game - Abuse, a 2d sidescroller - and started work on Golgotha, which always sounded awesome. But they ran out of money before it really got anywhere. They released it as an open source thing but noone even bothered to pick it up because it was either too incomplete or broken or something.
Golgotha was sort of based on an even more oldschool 2D game called Rescue Raiders. Rescue Raiders was a fucking awesome game, like Choplift but it had a strategy component - you had to call up tanks and other vehicles which would just trundle along in a 2d line towards the enemy base, which was at the other end of the field.
The objective of the game was to get a demolition van to the enemy base and blow it up. You had to do this by calling up a strong sequence of land forces and then fly your chopper - the only thing in the game that did anything other than move in a straight line with really basic AI, other than the enemy chopper - to support them.
It was a really simple concept, hugely addictive and really great fun.
I would love to see it applied in a console game like this where you have this RTS game going on around you that you can control - but for extra yucks, you either have a kickass command vehicle thing (a la the chopper) that you can control directly, or you can personally intervene in one of the battles by controlling the vehicles directly.
Obviously while you're doing that you're in a better position to win the battle (ie, your tactical position might improve), but your scope narrows so much that it might affect your overall strategy and thus cause you to lose the war - so you can't spend all the time as a foot solider, but you have to bounce out and do RTS stuff every now and then to make sure everything is progressing smoothly.
Anyway, that's how I would make this game awesome, and more "applicable" on console systems, which are always going to suffer from left-behind-itis when compared to RTS games on PCs.
Posted 05:31am 04/7/08
Edit: And then, out of the blue, comes Raven Squad.
last edited by N-Dude at 05:31:58 04/Jul/08